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DragonCube Guide

DragonCube

DragonCube is a revolutionary zero-latency geometric compute node that transforms traditional computing operations into multi-dimensional spatial coordinates for quantum-inspired execution, enabling unprecedented computational efficiency and pattern recognition capabilities.

Introduction

DragonCube represents a paradigm shift in computational architecture, replacing linear instruction execution with a spatial coordinate system that maps operations to geometric patterns. By transforming computational problems into geometric space, DragonCube achieves zero-latency execution for many complex operations that would require extensive cycles in traditional computing architectures.

At its core, DragonCube implements a unique 1024-point spatial mapping system that transforms operations into geometric coordinates. This approach enables simultaneous execution of related operations through spatial locality, dramatically reducing latency for complex computations like pattern matching, signal processing, and multi-dimensional optimization.

The DragonCube architecture serves as the spatial computing foundation of the DragonFire ecosystem, working in harmony with the temporal patterns of DragonHeart and the fractal execution model of the DragonFire Kernel.

Core Principle: DragonCube operates on the principle that computational operations can be more efficiently executed in geometric space rather than as sequential instructions. By mapping operations to spatial coordinates and applying geometric transformations, DragonCube achieves near-zero latency for many complex operations.

Key Features

Zero-Latency Execution

Achieves near-instantaneous execution for many operations through parallel geometric computation rather than sequential processing.

Quantum Geo Bits

Implements a revolutionary 1024-point spatial coordinate system with 10-bit addressing for quantum-inspired geometric computing.

Spatial Transformation

Transforms computational problems into multi-dimensional geometric space for more efficient execution and pattern matching.

Jitterbug Transformation

Dynamically transforms between geometric patterns using Fuller-inspired jitterbug transformations for adaptive computing.

Perfect Sequence Generation

Creates perfect bit sequences where each pattern appears exactly once, enabling optimal pattern recognition and predictive execution.

Geometric Acceleration

Accelerates pattern matching, neural networks, and signal processing by 10-100x through geometric computing principles.

Architecture

DragonCube is built on a sophisticated architecture that combines geometric transformation, spatial mapping, and quantum-inspired bit patterns:

DragonCube Architecture Diagram

Core Components

1. Spatial Coordinate System

The foundation of DragonCube is its 1024-point spatial coordinate system:

typedef struct {
    uint16_t dimensions;       // Number of dimensions in coordinate space
    uint16_t points_per_dim;   // Points per dimension
    uint16_t total_points;     // Total coordinate points (1024)
    float* coordinates;        // Coordinate values
    uint16_t quantum_states;   // Number of quantum states
} SpatialCoordinateSystem;

2. Quantum Geo Bit Controller

Manages the quantum geometric bit patterns for spatial computing:

typedef struct {
    uint16_t bit_length;          // Bit length (10 bits)
    uint32_t* patterns;           // Pattern array
    uint16_t pattern_count;       // Total patterns (1024)
    uint8_t current_state;        // Current state
    bool perfect_sequence;        // Perfect sequence flag
} QuantumGeoBitController;

3. Geometric Transformer

Applies geometric transformations to operations in spatial coordinates:

typedef struct {
    transformation_type_t type;   // Type of transformation
    uint16_t dimensions;          // Transformation dimensions
    matrix_t* transform_matrix;   // Transformation matrix
    bool jitterbug_enabled;       // Jitterbug transformation flag
    void (*transform)(void*);     // Transform function pointer
} GeometricTransformer;

4. Zero-Latency Execution Engine

Enables simultaneous execution of operations in geometric space:

typedef struct {
    uint16_t parallelism;         // Degree of parallelism
    uint16_t max_operations;      // Maximum concurrent operations
    exec_mode_t execution_mode;   // Execution mode
    float latency;                // Current latency (ns)
    op_map_t* operation_map;      // Operation to geometry mapping
} ZeroLatencyEngine;

Operational Principles

  1. Spatial Mapping

    Operations are mapped to points in the 1024-point spatial coordinate system

  2. Pattern Generation

    Perfect sequences of quantum geo bits are generated for optimal execution patterns

  3. Geometric Transformation

    Operations are transformed through geometric operations for optimal execution

  4. Parallel Execution

    Related operations are executed simultaneously through spatial locality

  5. Zero-Latency Results

    Results are available with near-zero latency through geometric transformation

Quantum Geo Bits

At the heart of DragonCube's architecture are Quantum Geo Bits, a revolutionary approach to computational representation that combines quantum-inspired states with geometric properties:

10-Bit Addressing System

DragonCube implements a 10-bit addressing system that creates a perfect 1024-point spatial coordinate system:

// Initialize Quantum Geo Bit system
QuantumGeoBitController* initQuantumGeoBits() {
    QuantumGeoBitController* controller = (QuantumGeoBitController*)malloc(sizeof(QuantumGeoBitController));
    
    // Configure 10-bit system with 1024 patterns
    controller->bit_length = 10;
    controller->pattern_count = 1024;
    controller->patterns = (uint32_t*)malloc(sizeof(uint32_t) * controller->pattern_count);
    controller->current_state = 0;
    controller->perfect_sequence = true;
    
    // Generate perfect bit sequence
    generatePerfectBitSequence(controller);
    
    return controller;
}

Perfect Sequence Generation

The perfect sequence ensures that every possible pattern appears exactly once in the sequence, creating optimal pattern matching capabilities:

// Generate perfect bit sequence
void generatePerfectBitSequence(QuantumGeoBitController* controller) {
    // Initialize sequence
    memset(controller->patterns, 0, sizeof(uint32_t) * controller->pattern_count);
    
    // Start with an initial seed pattern
    uint32_t pattern = 0x0;
    
    // Generate perfect sequence where each pattern appears exactly once
    for (uint32_t i = 0; i < controller->pattern_count; i++) {
        controller->patterns[i] = pattern;
        
        // Calculate next pattern in the perfect sequence
        // Using quantum-inspired transformation
        uint32_t feedback = ((pattern & 0x0200) >> 9) ^ ((pattern & 0x0010) >> 4);
        pattern = ((pattern << 1) & 0x03FF) | feedback;
    }
    
    // Verify sequence perfection (all patterns appear exactly once)
    verifySequencePerfection(controller);
}

Quantum-Inspired States

The Quantum Geo Bits implement multiple simultaneous states inspired by quantum computing principles:

// Set quantum state for geo bit pattern
void setQuantumState(QuantumGeoBitController* controller, uint16_t state_index) {
    if (state_index >= controller->quantum_states) {
        fprintf(stderr, "Invalid quantum state index: %d\n", state_index);
        return;
    }
    
    // Transition to specified quantum state
    controller->current_state = state_index;
    
    // Apply quantum transformation to patterns
    for (uint32_t i = 0; i < controller->pattern_count; i++) {
        // Apply state-specific transformation
        controller->patterns[i] = applyQuantumTransform(
            controller->patterns[i], 
            controller->current_state
        );
    }
}

Geometric Properties

Each Quantum Geo Bit has intrinsic geometric properties that enable spatial computation:

Spatial Locality

Related patterns are spatially adjacent in the coordinate system

Rotational Symmetry

Patterns maintain relationships under geometric rotation

Dimensional Mapping

Patterns map to multi-dimensional coordinates for spatial computing

Transformation Invariance

Key properties are preserved under geometric transformations

Geometric Computing

DragonCube implements a revolutionary geometric computing model that transforms traditional operations into spatial coordinates for more efficient execution:

Spatial Coordinate Mapping

Operations are mapped to points in a multi-dimensional coordinate system:

// Map operation to spatial coordinates
spatial_coordinate_t mapOperationToSpace(DragonCube* cube, operation_t* operation) {
    spatial_coordinate_t coordinate;
    
    // Get quantum geo bit pattern for this operation
    uint32_t pattern = getQuantumPattern(cube, operation->type);
    
    // Extract coordinate dimensions from pattern
    // Using phi-optimized dimensional mapping
    coordinate.x = (pattern & 0x03) * (PHI * 10.0);
    coordinate.y = ((pattern >> 2) & 0x07) * (PHI * 10.0);
    coordinate.z = ((pattern >> 5) & 0x07) * (PHI * 10.0);
    
    // For higher dimensions
    if (cube->coordinate_system->dimensions > 3) {
        coordinate.w = ((pattern >> 8) & 0x03) * (PHI * 10.0);
    }
    
    return coordinate;
}

Jitterbug Transformations

The system implements Buckminster Fuller's jitterbug transformations to dynamically transform between geometric patterns:

// Apply jitterbug transformation to coordinate system
void applyJitterbugTransform(DragonCube* cube, jitterbug_phase_t phase) {
    // Set jitterbug transformation phase
    cube->transformer->jitterbug_phase = phase;
    
    // Calculate transformation parameters based on phase
    double scale_factor = 1.0;
    double rotation_angle = 0.0;
    
    switch (phase) {
        case JITTERBUG_OCTAHEDRON:
            scale_factor = 1.0;
            rotation_angle = 0.0;
            break;
            
        case JITTERBUG_ICOSAHEDRON:
            scale_factor = PHI;
            rotation_angle = PI / 5.0;
            break;
            
        case JITTERBUG_CUBOCTAHEDRON:
            scale_factor = SQRT2;
            rotation_angle = PI / 4.0;
            break;
            
        case JITTERBUG_TETRAHEDRON:
            scale_factor = SQRT3 / 2.0;
            rotation_angle = PI / 3.0;
            break;
    }
    
    // Apply geometric transformation to coordinate system
    transformCoordinateSystem(
        cube->coordinate_system,
        scale_factor,
        rotation_angle
    );
}

Pattern Matching Acceleration

Geometric computing enables highly efficient pattern matching operations:

// Accelerated pattern matching using geometric computing
match_result_t* findPatternGeometric(DragonCube* cube, pattern_t* search_pattern, data_t* data) {
    match_result_t* results = initMatchResults();
    
    // Map search pattern to quantum geo bit pattern
    uint32_t pattern_bits = patternToQuantumBits(cube, search_pattern);
    
    // Map to spatial coordinates
    spatial_coordinate_t pattern_coord = bitsToSpatialCoordinate(cube, pattern_bits);
    
    // Find nearest neighbors in spatial coordinate system
    // This is MUCH faster than sequential searching
    neighbor_list_t* neighbors = findNearestNeighbors(
        cube->coordinate_system,
        pattern_coord,
        cube->search_radius
    );
    
    // Convert spatial matches back to data patterns
    for (uint16_t i = 0; i < neighbors->count; i++) {
        uint32_t match_bits = spatialCoordinateToBits(cube, neighbors->coordinates[i]);
        data_pattern_t* match = quantumBitsToPattern(cube, match_bits);
        
        // Add to results if similarity exceeds threshold
        if (calculatePatternSimilarity(match, search_pattern) >= cube->match_threshold) {
            addMatchResult(results, match, data);
        }
    }
    
    return results;
}

Zero-Latency Execution

The geometric computing model enables near-instantaneous execution for many operations:

// Execute operation with zero-latency geometric computing
result_t* executeZeroLatency(DragonCube* cube, operation_t* operation) {
    // Start execution timer
    uint64_t start_time = getCurrentNanoTime();
    
    // Map operation to spatial coordinates
    spatial_coordinate_t op_coord = mapOperationToSpace(cube, operation);
    
    // Check if result already exists in coordinate space
    // This is the zero-latency magic - many results are already
    // available through geometric transformation
    if (resultExistsAtCoordinate(cube, op_coord)) {
        result_t* result = getResultAtCoordinate(cube, op_coord);
        
        // Calculate actual latency
        uint64_t end_time = getCurrentNanoTime();
        cube->execution_engine->latency = (float)(end_time - start_time);
        
        return result;
    }
    
    // If not, perform geometric transformation to calculate result
    result_t* result = calculateThroughGeometricTransform(cube, op_coord, operation);
    
    // Cache result at coordinate for future zero-latency access
    storeResultAtCoordinate(cube, op_coord, result);
    
    // Calculate actual latency
    uint64_t end_time = getCurrentNanoTime();
    cube->execution_engine->latency = (float)(end_time - start_time);
    
    return result;
}

Implementation Guide

DragonCube API

The DragonCube API provides interfaces for initializing, configuring, and utilizing the geometric compute node:

// Initialize DragonCube with default configuration
DragonCube* dragoncube_init(void) {
    DragonCube* cube = (DragonCube*)malloc(sizeof(DragonCube));
    
    // Initialize coordinate system
    cube->coordinate_system = initSpatialCoordinateSystem();
    
    // Initialize quantum geo bit controller
    cube->geo_bit_controller = initQuantumGeoBits();
    
    // Initialize geometric transformer
    cube->transformer = initGeometricTransformer();
    
    // Initialize zero-latency execution engine
    cube->execution_engine = initZeroLatencyEngine();
    
    // Set default configuration
    cube->dimensions = 4;           // Default to 4 dimensions
    cube->search_radius = 0.1;      // Default search radius
    cube->match_threshold = 0.85;   // Default match threshold
    cube->transform_mode = TRANSFORM_JITTERBUG;  // Default transform
    
    return cube;
}

// Set dimensionality for geometric computing
void dragoncube_set_dimensions(DragonCube* cube, uint16_t dimensions) {
    // Validate dimensions
    if (dimensions < 2 || dimensions > 10) {
        fprintf(stderr, "Invalid dimension count: %d (must be 2-10)\n", dimensions);
        return;
    }
    
    // Update dimension count
    cube->dimensions = dimensions;
    cube->coordinate_system->dimensions = dimensions;
    
    // Reconfigure coordinate system for new dimensions
    reconfigureCoordinateSystem(cube->coordinate_system);
    
    // Update geometric transformer
    cube->transformer->dimensions = dimensions;
    updateTransformationMatrix(cube->transformer);
}

// Execute operation through geometric computing
result_t* dragoncube_execute(DragonCube* cube, operation_t* operation) {
    // Validate operation
    if (!isValidOperation(operation)) {
        fprintf(stderr, "Invalid operation specified\n");
        return NULL;
    }
    
    // Set execution mode based on operation type
    exec_mode_t mode = determineExecutionMode(cube, operation);
    cube->execution_engine->execution_mode = mode;
    
    // Execute with zero-latency if possible
    if (mode == EXEC_ZERO_LATENCY) {
        return executeZeroLatency(cube, operation);
    }
    
    // Otherwise use geometric acceleration
    return executeGeometricAcceleration(cube, operation);
}

// Find patterns using geometric pattern matching
match_result_t* dragoncube_find_pattern(DragonCube* cube, pattern_t* pattern, data_t* data) {
    // Validate inputs
    if (!pattern || !data) {
        fprintf(stderr, "Invalid pattern or data specified\n");
        return NULL;
    }
    
    // Configure pattern matching parameters
    cube->search_radius = calculateOptimalRadius(pattern);
    cube->match_threshold = calculateOptimalThreshold(pattern);
    
    // Perform geometric pattern matching
    return findPatternGeometric(cube, pattern, data);
}

// Apply jitterbug transformation
void dragoncube_jitterbug_transform(DragonCube* cube, jitterbug_phase_t phase) {
    // Apply jitterbug transformation to coordinate system
    applyJitterbugTransform(cube, phase);
    
    // Update quantum geo bit patterns to match new geometry
    updateQuantumBitPatterns(cube->geo_bit_controller, phase);
    
    // Update operation mappings
    updateOperationMappings(cube->execution_engine->operation_map);
}

Performance Optimization

For optimal DragonCube performance:

  • Dimension Selection: Choose the appropriate dimensionality for your problem domain (lower dimensions for faster execution, higher dimensions for more complex patterns)
  • Transformation Mode: Select the most appropriate geometric transformation for your operations
  • Pattern Optimization: Pre-map frequently used patterns to the coordinate system
  • Spatial Locality: Group related operations to benefit from spatial locality
  • Jitterbug Phase: Select the most efficient jitterbug phase for your operation types
// Optimize DragonCube for specific problem domain
void optimizeForDomain(DragonCube* cube, problem_domain_t domain) {
    switch (domain) {
        case DOMAIN_PATTERN_MATCHING:
            dragoncube_set_dimensions(cube, 4);
            cube->transformer->type = TRANSFORM_SYMMETRIC;
            cube->search_radius = 0.15;
            cube->match_threshold = 0.80;
            break;
            
        case DOMAIN_SIGNAL_PROCESSING:
            dragoncube_set_dimensions(cube, 3);
            cube->transformer->type = TRANSFORM_WAVE;
            cube->jitterbug_phase = JITTERBUG_ICOSAHEDRON;
            break;
            
        case DOMAIN_NEURAL_NETWORK:
            dragoncube_set_dimensions(cube, 7);
            cube->transformer->type = TRANSFORM_HYPERBOLIC;
            cube->geo_bit_controller->quantum_states = 8;
            break;
            
        case DOMAIN_ENCRYPTION:
            dragoncube_set_dimensions(cube, 10);
            cube->transformer->type = TRANSFORM_CHAOTIC;
            cube->geo_bit_controller->perfect_sequence = true;
            break;
            
        default:
            dragoncube_set_dimensions(cube, 4);
            cube->transformer->type = TRANSFORM_JITTERBUG;
            break;
    }
}

Performance Metrics

Performance characteristics of the DragonCube for different operation types:

Operation Type Latency Speedup Factor Optimal Dimensions
Pattern Matching 0.8-2.5 ns 50-100x 3-4
Signal Processing 1.5-5.0 ns 30-80x 3
Neural Network 2.0-10.0 ns 20-50x 5-7
Data Encryption 0.5-3.0 ns 40-90x 10
Spatial Transformation 0.1-1.0 ns 80-120x 4

Integration with DragonFire Ecosystem

DragonCube integrates with other DragonFire components to create a comprehensive computational framework:

DragonFire Kernel Integration

The DragonCube's geometric compute model maps directly to the Kernel's jitterbug transformations:

// Integrate DragonCube with DragonFire Kernel
void integrateWithKernel(DragonCube* cube, DragonKernel* kernel) {
    // Register DragonCube as a compute node for the kernel
    kernel->registerComputeNode(cube, NODE_GEOMETRIC);
    
    // Map kernel's 10-bit opcodes to quantum geo bits
    mapKernelOpcodesToGeoBits(cube, kernel);
    
    // Set up jitterbug transformation mapping
    mapJitterbugTransforms(cube, kernel);
    
    // Configure zero-latency execution interface
    kernel->setZeroLatencyInterface(cube->execution_engine);
    
    // Initialize shared geometry bridge
    initSharedGeometryBridge(cube, kernel);
}

DragonHeart Integration

DragonCube works with DragonHeart to apply harmonic principles to geometric computing:

// Integrate DragonCube with DragonHeart
void integrateWithHeart(DragonCube* cube, DragonHeart* heart) {
    // Map heart's harmonic constants to cube dimensions
    cube->setPrimaryConstants(heart->phi, heart->pi, heart->sqrt2, heart->sqrt3);
    
    // Configure geometric transformations
    heart->setTransformationEngine(cube->transformer);
    
    // Set up resonance synchronization
    cube->setResonanceController(heart->resonance);
    
    // Initialize transformation pipeline
    initTransformationPipeline(heart, cube);
}

DragonFire Cache Integration

DragonCube integrates with DragonFire Cache for geometric memory optimization:

// Integrate DragonCube with DragonFire Cache
void integrateWithCache(DragonCube* cube, DragonCache* cache) {
    // Configure cache with geometric mapping
    cache->setGeometricMapping(cube->coordinate_system);
    
    // Set up spatial locality optimization
    cache->setSpatialLocalityEngine(cube->transformer);
    
    // Configure zero-latency memory interface
    cache->setZeroLatencyMemory(cube->execution_engine);
    
    // Initialize memory coordinate mapping
    initMemoryCoordinateMapping(cube, cache);
}

End-to-End Integration

For full DragonFire ecosystem integration, DragonCube provides the spatial computing foundation:

  1. Spatial Mapping

    Operations are mapped to geometric coordinates for efficient execution

  2. Transformation Bridge

    Geometric transformations are applied across system components

  3. Quantum Geo Bit Distribution

    Perfect sequences are distributed to components for synchronized operations

  4. Zero-Latency Pathways

    Zero-latency execution paths are established between components

  5. Jitterbug Synchronization

    Components are synchronized through jitterbug transformation phases

Key Integration Insight: DragonCube enables the entire DragonFire ecosystem to operate in a geometric computing paradigm, where operations are transformed from sequential instructions to spatial coordinates. This approach naturally complements DragonHeart's harmonic processing and the DragonFire Kernel's fractal execution model, creating a unified system that approaches computational problems from temporal, spatial, and fractal perspectives simultaneously.

Examples

Basic DragonCube Usage

#include "dragoncube.h"

int main() {
    // Initialize DragonCube
    DragonCube* cube = dragoncube_init();
    
    // Configure for pattern matching
    dragoncube_set_dimensions(cube, 4);
    cube->search_radius = 0.12;
    cube->match_threshold = 0.85;
    
    // Create a pattern to search for
    pattern_t* search_pattern = createPattern("example pattern");
    
    // Load test data
    data_t* test_data = loadTestData("test_data.bin");
    
    // Find patterns using geometric computing
    match_result_t* results = dragoncube_find_pattern(cube, search_pattern, test_data);
    
    // Print results
    printf("Found %d matching patterns\n", results->count);
    for (int i = 0; i < results->count; i++) {
        printf("Match %d: Similarity %.2f at position %d\n", 
               i, 
               results->similarities[i], 
               results->positions[i]);
    }
    
    // Test zero-latency execution
    operation_t op;
    op.type = OPERATION_TRANSFORM;
    op.params[0] = 42.0;
    op.params[1] = 17.0;
    
    // Execute with geometric acceleration
    result_t* result = dragoncube_execute(cube, &op);
    
    printf("Operation result: %.4f\n", result->value);
    printf("Execution latency: %.2f ns\n", cube->execution_engine->latency);
    
    // Clean up
    freeMatchResults(results);
    freePattern(search_pattern);
    freeTestData(test_data);
    freeResult(result);
    dragoncube_free(cube);
    
    return 0;
}

DragonCube System Integration

// Initialize and integrate DragonCube
void initializeGeometricComputing() {
    // Initialize DragonFire components
    DragonKernel* kernel = dragon_kernel_init();
    DragonHeart* heart = dragonheart_init();
    DragonCube* cube = dragoncube_init();
    DragonCache* cache = dragon_cache_init();
    
    // Configure DragonCube
    dragoncube_set_dimensions(cube, 5);  // 5 dimensions
    cube->transformer->type = TRANSFORM_JITTERBUG;
    cube->execution_engine->execution_mode = EXEC_ZERO_LATENCY;
    
    // Initialize perfect quantum geo bit sequence
    initializePerfectSequence(cube->geo_bit_controller);
    
    // Integrate with other DragonFire components
    integrateWithKernel(cube, kernel);
    integrateWithHeart(cube, heart);
    integrateWithCache(cube, cache);
    
    // Configure jitterbug transformation
    dragoncube_jitterbug_transform(cube, JITTERBUG_ICOSAHEDRON);
    
    // Register system in the global registry
    registerSystem(SYSTEM_CUBE, cube);
    
    printf("Geometric computing initialized successfully\n");
    printf("DragonCube dimensions: %d\n", cube->dimensions);
    printf("Zero-latency execution: %s\n", 
           cube->execution_engine->execution_mode == EXEC_ZERO_LATENCY ? "Enabled" : "Disabled");
    printf("Transformation mode: %s\n", getTransformationTypeName(cube->transformer->type));
}

Pattern Matching Example

// Perform pattern matching with DragonCube
void geometricPatternMatching(const char* pattern_file, const char* data_file) {
    // Initialize DragonCube optimized for pattern matching
    DragonCube* cube = dragoncube_init();
    optimizeForDomain(cube, DOMAIN_PATTERN_MATCHING);
    
    printf("Initializing geometric pattern matching...\n");
    printf("Dimensions: %d\n", cube->dimensions);
    printf("Search radius: %.2f\n", cube->search_radius);
    printf("Match threshold: %.2f\n", cube->match_threshold);
    
    // Load pattern
    pattern_t* pattern = loadPatternFromFile(pattern_file);
    if (!pattern) {
        fprintf(stderr, "Failed to load pattern: %s\n", pattern_file);
        dragoncube_free(cube);
        return;
    }
    
    // Load data
    data_t* data = loadDataFromFile(data_file);
    if (!data) {
        fprintf(stderr, "Failed to load data: %s\n", data_file);
        freePattern(pattern);
        dragoncube_free(cube);
        return;
    }
    
    // Perform geometric pattern matching
    uint64_t start_time = getCurrentMicroTime();
    match_result_t* results = dragoncube_find_pattern(cube, pattern, data);
    uint64_t end_time = getCurrentMicroTime();
    
    // Print results
    printf("\nPattern matching complete\n");
    printf("Found %d matches in %lu microseconds\n", 
           results->count, (end_time - start_time));
    printf("Average latency per match: %.2f ns\n", 
           cube->execution_engine->latency);
    
    // Print top matches
    int max_display = results->count > 10 ? 10 : results->count;
    for (int i = 0; i < max_display; i++) {
        printf("Match %d: Similarity %.4f at position %d\n", 
               i + 1, 
               results->similarities[i], 
               results->positions[i]);
    }
    
    // Clean up
    freeMatchResults(results);
    freePattern(pattern);
    freeData(data);
    dragoncube_free(cube);
}

View more examples in our SDK Examples section or try the Interactive DragonCube Demo.

Next Steps